Narration, SGX, and Marble Walls

Hello, I hope this update finds everyone doing well! Ottercopter Studios has had a very busy week. We finally got our company bank account open, so we’re one step closer to our goal of launching the game on Steam. I spent the last weekend writing and polishing the narration and tutorial of the game. I even started planning a real introduction to the game. This way when the player runs the game for the first time, the menu system will be explained, along with some other basic controls and some plot.

Earlier this week I began designing and even built the layout of a new level, but we’ve decide to stop implementing new content and polish what we have, in preparation for our final project turn in.  So instead of building a new level, I’ve started finalizing our credits scene. This scene shows the credits, but it will also display trophies the player has unlocked that are associated with the Steam Achievements we have planned.  I scoured the internet looking for white marble wall and floor textures, and I even got a chance to implement the credits music we got from a Full Sail Music Composer Alice Kim.

Wednesday we had the opportunity to demo our game at the Full Sail Student Game Expo for the second time.  This was a great chance for us to get more feedback on the game from new players. I even wrote a survey and used google forms to gather some feedback. We got very conflicted answers about how friendly/unfriendly our controls are, but we also got some great feedback about the core puzzle mechanics.  The downside of play testing a game in such a public environment is that the user’s experience will differ from if they were to play the game in a quieter, more relaxed environment.  An example of this is the fact that some players had a hard time hearing the instructional narration, and were too caught up in the moment to read the directions being displayed on screen.

Another common issue we’ve encountered is the fact that most people are unfamiliar with virtual reality, and/or the HTC Vive. Because of this I plan on working extra hard this weekend to improve the introduction to the game. Before you can run, you need to learn how to walk. before a new user can be comfortable playing our game, they need to learn how to use the platform its on.

Thank you for reading! Be sure to check back later for more updates.

 

 

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