Week 3 was mostly bug fixes and polish in preparation for our demonstrative expo. Most of my work has be inclusion of features to further polish the game. I implemented my lava lamp shader in a lamp on the menu, corrected bloom profiling issues (which caused issues with players seeing objects) and performed some material color collection. In addition, I refined some features (namely, increasing alarm countdown time when inside a laser) and added in a scoring system in preparation for Steamworks integration.
Data Thief (Public Alpha 0.1.14) can be downloaded at this link.